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Games Workshop - Warhammer 40,000 - Necrons Chronomancer

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The Crypteks have developed countless disciplines of techno-sorcery, down through the aeons. Further, each individual Cryptek makes its own unique advancements in its chosen expertise. As such, it is unlikely for two Crypteks to ever wield quite the same abilities and weapons. This property allows Orikan to strike at his target an instant before the foe even moves to do so. The Staff of Tomorrow can also penetrate all known forms of infantry armour, in a similar way to a Power Weapon, further enhancing its devastating effect in melee.

Nevertheless, the Necrons place great store in such things, and his position within the dynasty is for now assured. At the start of each battle round, if any NECRONS CHARACTER units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is on the battlefield, that unit benefits from the selected directive. Yet Orikan has ever been sparing of such actions, for his meddling can birth all manner of unforeseen events. As a direct result of the Helios VI affair, no less than five Space Marine Chapters, including the Death Spectres, Howling Griffons and the remainder of the Silver Skulls, descended upon the Lazar System to take revenge, utterly destroying the Tomb World from whence Orikan's original commission had come. In that case, Orikan's culpability in the disaster remained secret, but it could have easily gone otherwise. The Stars Are Right" - Wherever he goes, whenever he fights, there is always a chance that the stars will come into alignment and restore to Orikan a portion of ancient power. Whenever this happens, the body of Orikan coruscates with pent-up energy, and his prowess on the battlefield increases tenfold. However, such correct celestial alignments are often fleeting, and Orikan eventually powers down, sometimes mere minutes after he first received his initial empowerment. The Deathwatch itself has little or no knowledge of the activities of the chronomancer, for thus far he has proven extremely adept in covering evidence of his manipulating key events.

Planning Your Army

Most Crypteks will be armed with a type of staff that contains arcane technologies used to unleash their techno-sorcerous powers against the enemy. The most common forms of Cryptek staffs include: A Rod of Covenant is a symbol of office of the ancient ruling council of Necron nobility known as the Triarch and the primary weapon of Triarch Praetorians. A Rod of Covenant is a powerful weapon that resembles a staff with an ornate headpiece that is capable of firing blasts of potent viridian energy at extremely short ranges. The chronomancer's role within the royal court is to collate the predictions of its astrologer and other prognosticators and to advise his master on how those events deemed contrary to the interests of the Suhbekhar might be avoided or otherwise manipulated.

Annihilation Barge • Catacomb Command Barge • Doomsday Ark • Ghost Ark • Tesseract Ark • Tomb Blade • Monolith ( Doomsday Monolith) • Megalith • Obelisk • Tesseract Vault • Dias of Dominion and Triarchal Menhirs • Triarch StalkerThis can prove politically dangerous for the Overlord, as this essentially elevates the Cryptek to the same rank as the Necron Lords already serving within his dynasty, and so inevitably fosters resentment amongst his regal subordinates.

Solar Pulse - Often incorporated into an Eldritch Lance, the Solar Pulse unleashes a sizeable portion of the Lance's energy, not as a coherent beam, but as a flash of light bright as a solar flare. Gauss Flayers are the most common of all the weapons carried by the Necron soldiery, in no small part due to the fact that every single Necron Warrior is armed with one of these potent weapons. However, both Doomsday Arks and Ghost Arks mount linked arrays of five Gauss Flayers on their sides to repel would-be flankers and assaulters. Necrodermis - Like all Necrons, Crypteks are composed of the living metal called necrodermis, which allows them to self-repair even catastrophic amounts of damage. Cryptek Rahkoz, the Harbinger of Eternity and Court Chronomancer of the Suhbekhar Dynasty, passing beyond a newly conjured portal.Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit. A Heavy Gauss Cannon consists of a single, elongated barrel Gauss Cannon that sacrifices the rapid firing rate of Gauss Flayers, Gauss Blasters and Gauss Cannons for greater power. Primarily serving as anti-vehicle weapons, a Heavy Gauss Cannon is akin to Imperial Lascannons in both size and strength. They are extremely potent against vehicles and heavy main battle tanks alike. Even fired at low power, a Doomsday Cannon is a fearsome weapon; when firing at full effect, its searing energy beams burn many times hotter than more conventional Plasma Weapons. Infantry squads caught in the Doomsday Cannon's fury are obliterated instantly whilst armoured vehicles are reduced to glowing slag. In the face of a shot from a Doomsday Cannon, nothing less than a Titan's void shields can hope to offer more than a fool’s hope of protection.

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